Dwarf Fortress’ graphical upgrade provides a new way into a wildly wonky game | Ars Technica

Dwarf Fortress’ graphical upgrade provides a new way into a wildly wonky game

The cryptic game’s new interface welcomes newcomers but preserves the chaos.

via Ars Technica: https://arstechnica.com/gaming/2022/12/dwarf-fortresss-graphical-upgrade-provides-a-new-way-into-a-wildly-wonky-game/

My first run ended in starvation and rock-bottom morale (“hissy fits” in common wiki language) because farming, butchering, and other procurements aren’t covered in the tutorial. I shut down my second run early after picking a sandy area with an aquifer as a starting zone, thinking it would make glasswork and irrigation easier and being quickly disappointed with this strategy. I was proud on my third run to have started brewing and dispensing drinks (essential to dwarves’ contentment), but I dug too close to a nearby river, and I abandoned that soggy fort as yet another lesson learned.